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April 01, 2009

This update took place from 9:30am - 11:30am PST.   (Original post.)

Servers Cycled

Servers cycled.

Wiki Notes

  • Game updated to version S29148.
  • Added April Fools' Day items
  • Cresento Added
  • Map changes to Barton (ship added, OmniDrink logs + OmniDrink logo on ground, but doesn't show up in small map) watermark takes place of zOMG! Beta watermark.



April 02, 2009

This update took place from 9:30am - 11:30am PST. The same forum post that was used for the update the day before was used.   (Original post.)

Reversion from April Fools'

Today is the day to remove the April Foolishness. The servers are down while we do that.

Thanks all! We hope you enjoyed Tlauixcalpantecuhtliopolis!

--QmniDrink.

Wiki Notes

  • No wiki notes yet.



April 08, 2009

This update took place from 9:30am-11:30am PST. Mainly bug fixes.   [missing link (Original post.)]

  • The "Add Ignore" feature works again.
  • The Battle of Three Bridges encounter got some logic fixes to make things omre clear and easy to understand.
  • Peter got more fixes.
  • The "You didn't find something" messages were removed from the collection quest scriptions they were too spam-y.
  • Nicu got a fix to prevent him from being silent for folds.
  • Bill's Shipment got a fix to prevent stuck issues.
  • Barry had a situation where a flag wasn't being cleaned up properly, which hung players if they quit out partway through that conversation. It's fixed now.

Wiki Notes

None

April 09, 2009

This update took place from 9:30am-11:30am PST.   (Original post.)

[Detailed update topic removed too fast, before I could look at it, as well as recent updates topic missing.]

  • Easter 2009 event added.

Wiki Notes

  • Game version removed from start up screen for this build.



April 10, 2009

Time not known, "More Easter Egg Script Improvement"   (Original post.)

Good morning, zOMGaians,

We played the Easter Egg Hunt with you all last night and talked about our experiences.

Basically, we all had fun, but we all agreed that it would be more fun if there were more eggs in the zone when there's lots of people there also.

So we're now decreasing the amount of time between egg spawns as more people come into the zone.

What does that mean? Basically, you should see more eggs when situations are crowded. This should be most noticeable in Barton Town.

Enjoy! (This is Live on the servers now.)

-- Q.

Wiki Notes

Game updated to version S29681.

April 27, 2009

Time 11:30am PDT, "Servers are open! Maintenance is complete! (Details within)"   (Original post.)

Hi there, zOMGaians!

It's update time again!

There's lots of fun little fixes in this update, but there are two really big ones:

1) We finally figured out and resolved the "lag spike" issue we've had with the game since Flash 10 was released last November. To be frank, this game pushes Flash a lot harder than everything else it's ever been used for and we had to create a layer of code that sits on top of the "garbage collection" routines from Flash. Our logic cajoles their code into doing what we need, instead of what it wants to do. All browsers are affected/improved by this fix, but those players using Internet Explorer will see the biggest of the improvements. (In the process of fixing this, we also fixed a lot of memory leaks, and those fixes are coming out with this update also.)

2) We fixed the Willpower system. These fixes will be coming out in two parts. The first part is this update and the second part is next update. But in essence, the Willpower system has *always* been broken. Iron Will wasn't very useful because all Willpower attacks were hitting all of the time. The system has been fixed and now monsters will occasionally miss you with their crowd control attacks...and you will also miss *them* on occasion. NOTE: More tweaks on this system are coming out next week and those final changes will bring this system into balance. NOTE: Many bosses will (properly) now be immune to certain crowd control options. For example...the Stone Coatl is *not* afraid of your silly little Scaredy Cat ring (even though his minions continue to be alarmed by it). smile

3) Monsters that /con purple to you will no longer aggro on you. You can still attack them, and then they will defend themselves...but they won't bother you if you're obviously too tough for them to beat.

The rest is all bug fixes, which are good stuff...but not that interesting to list.

-- Q.

P.S., Please note: The Flash 10 fix described above does not resolve all framerate issues. However, we have fixes coming over the next couple of updates that should *dramatically* improve overall framerate for everyone also, so stay tuned for that, but the nasty big "my game froze for 10-15 second" spikes that were happening should be gone after this update.

Wiki Notes

Game updated to version S30769.

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