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Family: Vampire

There are two varients to the Night Fright. There's a fast one that was introduced in the Colloseium and is vulnerable to all crowd control, doesn't heal, and is far less of a thread.

The ones found in Dead Man's Shadow are very slow, hit hard, and have a higher probability to afflict fear when attacking.

Strategy for Yellow Maze:

Night Frights are easy to reset, whoever has aggro need only not attack it and put some distance between it.

From there if there's a Tank they should try to gain as much aggro as possible to keep the attackers from stealing it.

Some tips for aggro building are

  • The Tank getting line-of-sight aggro on the NF immediately after they enter a room so they should enter every room first and if someone else has aggro they should heal that person to take it back.
  • Tapping and Toggling
  • Relying on R4 Bandage to do most of the self-healing. Bandage will get you over 80% of your aggro.
  • Raging Meat for its healing property if it's not R4 when you enter the NF room.
  • Kneeling to take extra damage when there are one or two enemies left.
  • Staying close to the crew and letting them a manageable damage and healing them right away.
Night Fright

Night Fright

Zone Level (HP) Drops Spawns Notes
Under Mountain Dynamically Scales <spawns#> A, L, K
Barton Coliseum Dynamically Scales <spawns#> A, L, K
Deadman's Shadow
  • 11.5 (17,952 HP)
  • 12.5 (18,732 HP)
<spawns#> A, L, K
A = Aggressive; P = Passive; L = Links; K = Knockback

Notes[]

  • Prior to the most recent update, it was only possible to encounter the Night Frights during the Halloween 2009 event. However, with the recent addition of Deadman's Shadow, it is possible to fight them again.
  • In the Halloween 2009 event, players were only able to encounter Night Frights when in a crew.
  • In Barton Coliseum spawns as a round final on Extreme Mode. On Impossible Mode: 1 at the end of Round 1, 2 at the end of Round 2, and 3 at the end of Round 3

References[]

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